Master’s Thesis- Buoyancy Simulation
Rigid Body Dynamics of Ship Hulls via Hydrostatic Forces Calculated From FFT Ocean Height Fields
Master’s of Fine Art Thesis: Clemson University. Reagan Burke
Ships are animated proceeduraly via a rigid-body simulation. Hydrostatic forces are calculated from height field descriptions of deep ocean surfaces. A custom “mass painting” plugin for Maya was developed to provide control over the simulations. PID controllers provide further simulation control. This project is implemented in C++ and Python.

This small inner tube floats peacefully on top of a fully-developed sea.

A custom Maya plugin for painting mass onto the hull of a ship. These masses are exported, and used as masses for each triangle during the simulation.

Proxy geometry with small uniformly sized triangles works well. This ship is floating on a very rough sea.