Dissertation Research- Curved Light Rendering

Curved Path Ray Marching with Efficient Ray-Object Intersection

(Paper Pending Publication)
Reagan Burke, Charles Timme, Jerry Tessendorf, and Colin Reinhardt

Physically-based phase-dependent atmospheres are rendered with analytical descriptions of curved rays. Ray-Triangle intersections are calculated with a bisection algorithm, and accelerated with a modified KD Tree. This project is programmed in C++ and Python. Density profiles that drive ray curvature in mirages are constructed from temperature inversion layers.

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Master's Research: Bouancy Simulation