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Cloud and Volume Rendering

Resolution Independent Volumes

Jerry Tessendorf, Michael Kowalski

The methods for rendering clouds here are largely based on the algorithms described in Resolution Independent Volumes by Tessendorf, and Kowalski. Signed distance scalar fields are modulated with noise parameters to create the appearance of fluffy clouds. Deep shadow maps light the clouds and create dynamic shadows. This project is made with entirely C++. (Source Code)

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Master's Research: Bouancy Simulation

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Physically-Based Animation